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Crytek Modding feature - Crysis. One of the hottest titles coming out is Crysis, and best of all, this amazing engine is being built with modders in mind. One of the leading mod teams, Obsidian Edge, sat down with a few of the Crytek team - and this is what they had to say. Well, after weeks of waiting, we finally have the massive Crytek interview on Modding Crysis that we have been wanting to share with the community. In these 2. 4 questions and associated answers, Cevat Yerli (Crytek CEO), Alex Marschal (Community Manager), Ben Bauer (Level Designer) and Craig Tiller (Network Programmer) have revealed many things that have up to now been top secret. The information they reveal here is quite detailed, in preparation for the release of a lot of additional information at next weeks Game Developer's Conference.
Read on modders, and rejoice! History. 1. Your early Mission Statement was that you wanted to be . Do you feel that you achieved that so far?
With Far Cry we didn. So yes, we can say that we achieved our goal so far and we even want to extend that in Crysis. How successful do you feel that Far Cry was towards that aim; did Crytek achieve their initial goals? The initial goal was to provide our community all the necessary tools, files and documents to create their own mods regardless their genre. In the end we achieved this, but unfortunately some content (C++ for example) has been released too late which was one of the major reasons why our community didn. Nonetheless we have great modders in our community who not only do great work, but also help out a lot on our modding portal forums. We are very proud of the engagement of the community and we want to keep that for further games and hopefully achieve our original intention.
Ubi. Soft just verified the content and gave green light afterwards, so no. That innovative approach is unheard of in modern times and in the eyes of many people set Crytek apart from other games developers. Looking back, what are your thoughts on that collaboration? It was more work than we have initially thought, but in our eyes it was worth it.
The collaboration with some community members was something completely new for us and even we had to learn how to deal with the communication and the development. Both sites, Crytek as well as the patch 1. Did watching the direction the Far Cry franchise was taken in (with neglect of the PC community) make it easier to walk away? Giving away the Far Cry IPR was a logical step for us.
It was our first project and we put a lot of effort and love into it, but we wanted to move forward . If you are approaching Alpha (Feature Complete) are you in a position to hint at tentative minimum system specs at this stage?
Ghosts Modding Tools escort, Project Crysis Mod Menu, escort in Ghosts Modding Tools. Modding the CryEngine2 to create a CHAPTER 7 Marija Nakevska Alex Juarez. Crysis Mod SDK Crysis Mod SDK contains tools; assets and game source code to help modders. Modding tools for the PC version of Crysis 2 are on their way, developer Crytek has announced. An open letter posted on Crymod.com by CEO Cervat Yerli explained that. Game developer Crytek has revealed plans to launch a suite of free modding tools for its PC-challenging shooter Crysis 2. The city-based FPS has developed a. Xbox 360 Modding Tools escort, Crysis 2 Save Editor- Xbox 360 Modding Tool, escort in Xbox 360 Modding Tools. Crysis 3 modding tools? Looking for some information on CE and/or CE projects? WHEN WE GET THE RIGHT MOD CRYSIS 3?
We know you have mentioned mid to high DX 9 rigs and placed a rough 2 year old time frame on them, but in terms of processors and GPUs can you pick out reference models that CE2 and Crysis should run on? Reaching Alpha means that our features have been implemented completely and are working. Thus we still can not give out any detailed system specs except of the ones we already released. What have you learned from the Far Cry experience with mods, and what if any changes can we expect?
People were really grateful for the tools we provided for Far Cry modding. Since the community was not that big it was not easy for teams to find enough potential modders. Also the acceptance of mods in the community was not as high as expected. Many good mods have been released, but only few of them have been played constantly. It was not a matter of qualify of the mods, but something we had to improve in Crysis.
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The whole modding structure for Far Cry was good in general, but lacked quick provision of SDK, steady update, had compatibility issues and was not too easy to use for our customers. This is definitely going to be changed for Crysis, so everyone can access mods much easier. Another reason we had a small modding community for Far Cry was that several tools were released late after the game shipped. It was not an issue of the mod teams not working fast enough. Also the content of the first SDK version was not quite satisfying for us. With the release of the pre- SDK we want to ensure that the final SDK is up to a state that satisfies us as well as the modders. There is no better feedback about content than from a very active mod team.
How realistic are your targets of getting the SDK out in time for the release of Crysis? We have set up a stable plan to release the SDK around the time of Crysis release. Ideally it will be available on the release day or even a bit earlier. We are aware of the necessity of having the SDK being available as soon as possible in order to grant a stable base for the upcoming modding community. Within the mod community there is currently a lot of excitement about the Unreal. Cry. Engine. 2. What does Cryengine.
Crytek has confirmed that modding tools for the PC version of Crysis 2 will be launched in the coming months. In an open letter to website Crymod.com, Crytek CEO.
We offer the coolest community ever. Is it a case of discovery e. The tools are not only built for the modding community, but also are used internally for the development of the game.
Crysis 2 - PC modding and tweaking Gaming Discussion. Thread Tools: Show Printable Version.
During its development we have several features that require specific tools, but we also discover cool new things from time to time with the currently available tools when fiddling around with them. It allows all kinds of scripting in an easy to understand graphical interface. For example complete mission structures, over special unique AI tactics, simple triggers up to a light which turns red at 2. The combination of specific entity functionality with logic, mathematical and token nodes allow the level designer to work very flexible without special code support.
Therefore we spend special attention on improving the workflow between the two departments. It is now possible to export geometry and the separate materials of an art asset.
That allows quick adjustments of surfaces and shaders independently from the actual asset. The possibility to export selected objects from the editor to . No more back and for tweaks and way faster results.
There are obvious planning stages these teams will go through, however something they could do now ahead of the release of Crysis is to 3. D model. Can you comment on polycounts and its criticality within CE2 etc to give them a starting point for their models? Weapons (1st person and 3rd person bind models)1st person: about 6. Buildings. Hard to answer . No real need to go crazy.
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If you only have a few buildings in your level you can spend more triangles, but you should be careful in City maps. This is the minimum number, one set of material should use in an object, as the setup for the renderer is much heavier compared to the actual rendering of these polygons.
This also means you do no need LODs for objects lower then 5. How many LODs will be supported in CE2, are you sticking to just the 3 again? We stick to the 3 LOD's - not a real reason to make 4 (just needs more memory). Polycount is not the big problem when rendering our datasets.
Material changes and the resulting draw- calls affect performance much more heavily on modern graphics cards than pure triangle count alone. Can vegetation be rotated or is it necessary to model many versions of the same tree to stop the . What are the texture resolutions for weapons, character, etc. You should therefore divide the available amount by the assets you want to show in the level. The graphic card can a) handle polygons much better than loading different textures and b) can give you much more detail with lower memory consumption. The number of materials per building: From 7 till 2. The ingame height of a character unless the players want to bump their head on the doorway.
Gun clipping through walls, so what. Do breakable windows work in the engine on a DS? Do breakables work the same way as in Cry. Engine. 1? no. 23. There has been conjecture that 3.
DSMax, Maya & Softimage are supported by the new Cry- Exporter, will other low end apps be supported? If not is it possible that sufficient detail could be released without license, allowing someone to create an exporter specific to whatever program they use? Open Source the exporter code)We will officially support 3. DSMax and Softimage, but we will also provide the necessary information for the community to create and update exporters for other 3. D applications. Are there any plans for a Linux Server release or with the reliance on DX1.
Windows platforms? We are still looking into this.
Linux will be available for DX9 gaming, but if we decide for DX1. Linux Dedicated Servers (for Dx. Is it too early to say what single player effects will be available to Multiplayer modders? For instance, it possible to have a totally deformable / destructible multi player environment subject to reasonable map size and player numbers?
In principle, all of the single player destructibility will be supported in DX1. DX9 . While that option remains for more ambitious mods, can you describe improvements that you have made to allow entry level modders to access code based functions without the need to understand the code itself?
Mod teams can still use C++ and Lua, for simpler modding it is now possible to use Flow Graph feature, which is a visual events system that allow quite a lot of functionality without actually writing any code. Future. 29. This seems directly opposed to Crytek.
The Sandbox Editor however, never received any updates. Whilst we acknowledge that it was a great piece of software which you made a complete game from, some annoying bugs were not patched. Do you anticipate updating SB2 with patch releases as users discover issues?
We do hope that SB2 support will be much better; yes the plan is certainly to have Sandbox 2 patched together with the patch releases if bugs in it will be discovered. But it would be interesting to see something completely different than FPS style mods though. Even though if mods have the same FPS setting it doesn. Each mod has its unique style and gameplay .
The community has so many different members with so many different opinions and preferences. Pirates Multiplayers please!
Crysis - PCGaming. Wiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game. Key points Includes modding tools The official server browser has been shut down. Patch is only for the retail version. Error . Performance varies; older cards, especially AMD, run significantly faster but newer cards (both AMD and Nvidia) run slightly slower in Direct. X 9. Game data. Enter the following line with the desired value. Use Fo. V Calculator to calculate your desired horizontal field of view.
Use +r. This mod allows the engine to use AF and POM at the same time. Install the POM+AF mod to allow anisotropic filtering.
Default 0 disables acceleration. To control the acceleration amount, enter i. Change bindings to match your preferences. This may be difficult as it is very hard to figure out what represents what.
Save your changes. Audio settings. If you are experiencing crashes while changing graphical or controller options, try disabling your Anti- Virus software, if you have AVG or Norton 3. In AVG you can add an exception by going to Advanced Options > Add Exception then navigate to %USERPROFILE%\Documents\My Games\Crysis and add the exception this will fix the problem without having to disable your anti- virus.
Hangs on startup. Click the plus sign and navigate to where you installed Crysis and add Crysis. Once you have that added go to C: \Program Files (x. Riva. Tuner Statistics Server\Profiles Edit Crysis.
Change Enable. Dynamic. Offset. Detection=0 to Enable. Dynamic. Offset. Detection=1 Change Hook. Direct. Draw=0 to Hook. Direct. Draw=1. Error 5. You are probably running Process Explorer so turn it off and game will launch OK. If that happens, you can restart the mission.
If that doesn't fix it or if you rather don't, you can manually proceed to the end of the area and finish the level, it isn't too long anymore and you should not miss out on vital bits. There should be a waterfall.
Use the strength augumentation to scale it and follow the river on top (also seen on the map) to the very end. It will be a rather long walk and you'll come across other waterfalls that you have to jump up, also there will be several big groups of enemies on the way, so be careful. Just always follow the river and you will finally come to yet another waterfall, which has a large cave to the right of it (you can't miss it).
Going into that cave triggers the end of the level and you'll proceed to the next mission where everything will work as usual. Name it Crysis. bat, and then change Save as type from . All Files Save into the same Bin.
Bin. 32 folder Right- click Crysis. Create shortcut Move this shortcut to wherever is easiest, say the desktop, replacing the original shortcut Right- click the shortcut, click Properties, click Change icon, click Browse, navigate to the same Bin.
Bin. 32 folder, select Crysis. OK twice When you run this using the new shortcut, your screen will flash off and on again, shifted to one side. Press the Auto button or equivalent on your monitor to realign the screen before the game starts When you exit the game, wait a few seconds, the screen will flash again, the command window will close, and you can press the Auto again. Other information. See 6. 4- bit binaries.
Middleware. This limitation can be bypassed by the con. A thorough list of console commands can be found here. The commands need to be formatted differently in the file, using an equal sign instead of a space. For example, to change the FOV to 8. Supported chipsets: NVIDIA Ge.
Force 6. 80. 0 GT or greater; ATI Radeon 9. Pro (Radeon X8. 00 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.